

The story (which again, I will describe in only the vaguest of terms) of Arkham VR is a fun murder-mystery spinoff to experience from a real first-person perspective, even if it’s a little predictable. See more PlayStation VR launch game reviews here. The appeal of the gadgets runs out quickly. Also, Alfred’s face is impervious to being shot repeatedly by a grapnel gun. That’s cool until you realize they’ll only interact with very specific things in very specific ways, and the Batarangs have some crazy auto-aim that makes it all but impossible to miss as long as you're throwing it in the general direction of your target. You get to grab the Batarangs, scanner, and grapnel gun off your utility belt and aim them and shoot or throw, just like Batman would. Using the three gadgets is fun for a couple of minutes. The only hand-to-hand combat happens without your participation, so that’s a disappointing lack of interactivity. And even though my hands are Batman’s hands, I didn’t get to punch anybody. But here, Batman teleports from place to place (which is more or less standard in VR games) but when he does move he's is just as much of a klutz as I am. What I love most about the actual Arkham games is the way Batman moves as I control him in combat and stealth. It felt great - like I was getting my hands dirty.Īt the same time, all of the gameplay is very simple stuff, and much of the way you move around and interact with the world doesn't feel like a great fit for a character like Batman. Especially when I was using the move controller to examine bodies in the morgue, running the device in my hand over them to scan for clues, it felt great – like I was getting my hands dirty.

Likewise, even though the detective work in this roughly 90-minute story is mechanically exactly the same as what we’ve seen in Arkham City and Arkham Knight, it feels more intimate in VR.
